The archetype you choose as a Rogue should be based on character goals and how you are role playing him or her. Rogue reactions are quite coveted, as you can only use one reaction per round, so choose your maneuvers wisely! At this point, your character builds itself: the more Rogue levels you take, the more Sneak Attack you will get, and there are some great Rogue abilities that reduce damage, like Evasion and Uncanny Dodge. The other maneuvers you can choose from are up to your discretion. With all the damage a Rogue can deal, every hit counts, and the Precision Attack maneuver can make that happen.
This maneuver does not take up a bonus action or a reaction, it simply enhances your attack roll, helping you actually hit your target. Suddenly, Sneak Attack is almost always guaranteed, plus you get to cushion your damage even more! For the times when an ally is adjacent to your target, guaranteeing Sneak Attack, the Precision Attack maneuver will make your attacks count. The Feinting Attack maneuver is pretty self-explanatory: you can use a bonus action before your action to feint a target, throwing off his groove, and giving you advantage on your next attack roll which can be on the same turn. The Sneak Attack restriction is once per turn, not once per round.
These maneuvers upgrade your regular attacks, and you can do four maneuvers per short rest rather, you have four superiority dice to expend per short rest. But here is where the magic happens.Īt level 3, choose the Battle Master archetype. When you take your first two levels of Fighter, you will gain some incredible abilities. Just make sure you have at least 13 Dexterity to multiclass into Fighter! The reason why we choose to build a Rogue first is simple: Rogues get a ton of skills four to be exact.Īt level 1 as a Rogue, you will also gain expertise in two skills as well as a nice Sneak Attack. Luckily, Fighters can be dex-based, so your stats are not wasted on this multiclass.
The rest of your stat-building is dependent on your choice of character skills. Dump your highest stat into dexterity and your second highest into constitution. This is where multiclassing with Fighter comes into play to ensure that bonus sneak damage. Out of combat, Rogues can easily be deceitful or manipulative, allowing for some sweet player-to-NPC one-liners and scenes.īut the most fruitful mechanic a Rogue possesses is the additional damage they deal in combat: Sneak Attack.
To see more Rogue-Fighter multiclass ideas, check out our in-depth analysis here! Support our adventuring cause by using our affiliate link to purchase! Cunning and sly, powerfully lethal, and full of role-playable intrigue, Rogues are by far my favorite class.